Metal Gear takes its first step into the new generation, kind of. This is more of a demo than a full game.
Coming from … sigh … Konami, MGSV: Ground Zeroes is sequel to MGS3 and MGS Peace Walker, while being prequel to all other Metal Gear Games. Ground Zeroes was released for a lot of platforms, and here they are: Playstion 3, Xbox 360, Playstation 4, Xbox One, and PC. Because of so many discounts and free give-aways, I’ve been able to play this on PS3, PS4, and PC. I’ve never done that before.
To minimize confusion, here is the chronological timeline of Metal Gear games.
- Metal Gear Solid 3: Snake Eater
- Metal Gear Solid Portable Ops (Have not played it)
- Metal Gear Solid Peace Walker
- Metal Gear Solid V: Ground Zeroes
- Metal Gear (Have not played it)
- Metal Gear 2: Solid Snake (Have not played it)
- Metal Gear Solid
- Metal Gear Solid 2: Sons of Liberty
- Metal Gear Solid 4: Guns of the Patriots
Big Boss aka Naked Snake returns as the protagonist.He still the leader of Militaires Sans Frontiere, and is pretty much “evil” at this point, since he has child soldiers (like Chico) and has nuclear capabilities (if you are following Peace Walker’s true ending).
Skull Face appears for like 5 seconds. And everything points to him being the bad guy, I mean just look at his face, then his name, then his clothes. Would a non-villain ever call himself Skull Face. Even Psycho Mantis sounds less villainous than this.
Kaz Miller aka Master Miller, returns as Big Boss’s number 2 once again. He is the voice on the other side of the codec calls.
Chico is a character from Peace Walker, a child that was recruited into MSF by Big Boss. He had a crush on Paz and one thing led to another, and now he is a prisoner in Camp Omega.
Paz was… here is you spoiler warning……… a villain in Peace Walker, as she hid her identity to infiltrate into Big Boss’s team. She actually works for Cipher, you know, the later day Patriots. Now, she is captured and is being tortured in Ground Zeroes.
The events of Ground Zeroes takes place 10 years after the events of Peace Walker and 20 years after MGS3. Big Boss is now has a powerful enough of an army that it needs to be checked by the UN for any signs of nuclear capabilities.
Chico and Paz are captured and are being tortured for information in Camp Omega, and Big Boss has to infiltrate and rescue those two. That is the entire story…. kind of.
This is the first true open world Metal Gear game. Sure MGS3 and MGS4 had multiple ways of tackling a scenario, but here, it is entirely up to the players like never before. You can rescue which ever hostage you want in whatever order.
You can now drive cars, this is a big change… kind of. Cars themselves don’t impact the game too much, unless you want to go in through the front door with a stolen tank to fight a chopper, which is something you can do in the game by the way.
This game reminded me of Peace Walker than any other previous game. This has a main hub where you select missions, limited arsenal at any given time, and select difficulty.
You probably heard this already awhile ago, you can beat the game in 15 minutes if you know what you are doing. This is a paid demo for a larger game. If you know what you are doing and if you are really good at it, I’m sure you can beat it in 10 minutes.
At this point, it is hard to talk about this series without talking about the politics within Konami that happened. No one can quite say what happened, but things were clearly affected by them.
MGS GZ was supposed to be the opening act of Phantom Pain, but Konami corporates wanted to push out a demo/product for the holidays to show off their new Fox Engine. And that is why this game is so freaking short, this was not meant to be a separate game.
Let’s get the obvious one out of the way, the game look freaking gorgeous, it is so beautiful. Everything looks fantastic. The Fox Engine is something truly to boast about. The rain effect looks great, the characters look real, and the lighting is just beautiful. And at the same time, I want to cry knowing Konami will do something stupid with it.
The gameplay is smooth as all hell. Everything is so freaking fluid. Big Boss reacts to your controls so well, it is hard to write it down, you really need to try it for yourself. Despite the short level, Ground Zeroes gives the player so much toys to play with you can easily spend hours trolling around the base.
For a short game and a glorified demo, it has unique missions that is more colorful than its full counterpart, the Phantom Pain. One mission is you killing two enemy soldiers, another is making contact with a hidden agent, other saving a super important someone from tanks and there is so much!
Really dumb extra missions were great additions! There is a mission in this game where you play as Raiden, the guy in this form doesn’t exist for another 40 years! And Raiden enters Camp Omega to fight body snatching aliens, brilliant! This was so dumb, but it was really fun.
- Will I play it again? Yes, and I have, a lot. To be fair, the game is really damn short so it’s not hard to do that.
- Do I recommend it? Yes. I’ve heard people saying that this is arguably better than the Phantom Pain. I am not sure if I agree with that, but I had a lot of fun.
This game is fun, there is absolutely no doubt about that. With it being on so many platforms, you can play it on almost any current gen machines, except for Nintendo ones. And since Phantom Pain is out, the price for this one is a lot more affordable, I got copies for free, so I have it on multiple platforms.
I enjoyed it for what it was a I was genuinely excited for Phantom Pain, which I should talk about sometime. Hope you liked this one!