DOOM (4) Game Review

“He hath utterly destroyed them, he hath delivered them to the slaughter. Their slain also shall be cast out, and their stink shall come up out of their carcasses, and the mountains shall be melted with their blood.”

Isaiah 34

DOOM (2016) is a sequel / remake by id Software and published by Bethesda. The game strives to return to its series’ roots by focusing on fast paced run and gun rather than the horror of fighting demons.


This game gives, hands down, the most concentrated and powerful doses of fun I have ever had. They are small and uncommon, but that’s a good thing; the action scenes don’t drag on for too long as to  become tedious, nor does it happen so frequently that it becomes meaningless. Never having played any of the other DOOM series games, the speed at which the Doom Marine moves at was a massive breath of fresh air, like leaving a submarine after months of breathing recycled air. The running and gunning never felt so amazing, and I have never felt so powerful. The great thing about this game is that the Doom Marine is so unstoppable that you can’t help but feel bad-ass too. I remember screaming “I’M THE GOD DAMN DOOM MARINE” as I played.

The game does a great job at keeping you always low on ammo, so that at every encounter you are using every weapon you have at your disposal (except the pistol, probably, since it is useless even after being fully upgraded). It keeps the combat fresh and exciting, as you never rely on one gun or one play style for too long.


I’m not a huge fan of the upgrade system; it takes very long to upgrade, and it’s tedious work. You either complete a handful of challenges for each level, or kill all the enemies, or find all the secrets, all of which is fun when being done naturally, but frustrating if you’re looking to max out your character. Still, I do appreciate seeing your guns becoming bigger and stronger, and the master level upgrades are a blast. My favorite one by far is the micro missile mastery. The heavy assault rifle comes with a weapon mod that allows you to launch up to 6 mini missiles, but mastery allows you to barrage your enemies with an unlimited number of missiles, limited only by your ammo capacity. It is literally Pharah’s ultimate (from Overwatch) except you can activate it on a dime and just keep raining down missiles for a long time, if you have maxed out ammo capacity.

I played the game on the hardest difficulty, and I decided to max out ammo first, over health and armor, and I think that made the game the most fun for me. The pistol is even worse than the last resort (running around melee attacking everything), and I literally never used it after getting the shotgun, which is in the first level.

The BFG-9000 makes a comeback, and it is the most amazing thing in this entire game. I always look forward to unleashing this thing on the enemies. Each projectile shoots out lightening in all directions which deal massive amounts of damage, pretty much killing all enemies that’s on the same side of the building as the projectile. Even better, when the projectile itself hits an enemy or a wall, it lets off a massive explosion, definitely killing anything that survived the lighting storm. It also has a really fun, video-gamey sound effect, which brings me to my next point.doom_2016_cyberdemon-wide

This game is so unashamedly video-gamey, and I love it for that. Lots of people complained how DOOM 3 tried too hard to be a horror game, and I have a similar gripe of how so many games try to act like they’re not games. They tend to take themselves too seriously and get really meta, which is interesting, but not my cup of tea. DOOM, besides just its gameplay, was such a refreshing take on first person shooters not just because of its gameplay, but its attitude. It doesn’t try to have a grand, complex story or try to transcend the medium it exists in, but tries to be the most pedal-to-the-metal, balls to the wall fun you can have with a gun, and it succeeds.

The game is on sale at $60 on Steam, which is definitely a lot. I strongly recommend you check it out when the price drops, either because of time or because it’s on sale.


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